CK2 become merchant republic from feudal

Re: CK2 strategy tips for a young republic? I'm not sure how the new 'government type' mechanics work - is it now impossible to switch from, say, a feudal kingdom to a merchant republic?

If you have the patience, spend a ruler or two focusing on your family palace + upgrading the capital holdings in your republic. Swear fealty to a feudal lord. Ironman compatible! As to switching from a republic to feudal, I think you have somehow disband the republic i.e. Tribalism is an early form of government, and one of three playable non-feudal government types in CK2 (the other two being merchant republics and nomadism.). A short instructional video on how to become a republic in CK2. For Crusader Kings II on the PC, a GameFAQs message board topic titled "Tribal to Feudal Scotland, and creating a Merchant Republic vassal. The Palace becomes a very, very rich source of both troops and cash, as well as providing neat personal benefits to your future rulers. Not satisfied with the default Merchant Republics, use this guide to create your very own wherever you want (with certain restrictions), at any historical start period you like, and with any culture or religion you like as a basis. The main strength of merchant republics is that they can use trading posts to reinvest in future income, and their total wealth is not capped. This allows you to upgrade to feudalism without the worries of the above (does not allow upgrading to a republic like this, even if you join a republic). Crusader Kings II How to Make Your Own Merchant Republic (Tutorial)-0.

There are several ways to change government type during the game. So feudal governments become stronger when they go to war and use those levies. Government type is the form of government that a character lives under or rules by.

It was functionally impossible for a long time, I think. This works for any nation that has its capital in a coastal county. Inheriting a title, or dying with a landed heir, can …

Tribal rulers can only hold tribes without penalty, but can easily build new tribes in conquered territory; they can also build temples.Tribals can raid and have concubines regardless of religion. lose a war which results in the loss of the capital of the republic which then will switch you into whoever is landed or in worse case scenario, a game over. It dictates the available succession laws and holdings of a character, and some government types have unique mechanics.. ". I don't know the current status on it. The consensus within the community seems to be that merchant republic is the easier route, as when you convert to feudal your realm is dirt poor and has a tiny levy. Special decisions allow tribes and nomads to become more "settled". So, if you want to change a landed feudal character to a merchant republic, you can input into the console set_government merchant_republic_government . Step by step on creating the Republic you want! Hope this helps. To add to what the others have posted: there is a console command that was added in that might help with what you're intending to do -- set_government.

Note that if you change your government type to one from a DLC that isn't installed, the game will end. Note: Needs to be done on Speed 5!

Republic is a government type in which the ruler is elected from the citizenry, via the Open Elective succession law. The main strength of feudal government is that it can quickly grow levies, but then those levies are capped. In general, ruling over republics is similar to ruling merchant republics, except for a few key differences. Because there is no dynastic persistence between rulers, Republic governments are not playable.They are the government type of cities. Crusader Kings 2 Set_government Command This command changes the government type of the character with the specified ID.